Wednesday, 8 June 2011
Thursday, 28 April 2011
Website (work in progress)
Frankie reference
shots so far and adjusted shots
Wednesday, 13 April 2011
Sally Animation Shots
Shot 1
Shot 14 1st attempt
Shot 14
Shot 18
Shot 19
Shot 20
shot 24
shot 26
shot 30
shot 41
shot 43
shot 50
Friday, 18 March 2011
sally animation tests
Thursday, 3 March 2011
Spider clips
As me and jenny will be animating sally soon YAY!!!!! we decided to look up clips of spiders movements to help us. Georg had given us a video of the spider animation and heres a clip
i remembered watching this episode when i was little and still remembered the tune haha =D the spider in this animation uses exaggerated comic movements which show his character very well. I think this style of movements would work really well for sally. I then tried to think of other animations that used spiders to get different ideas of styles of movement and thought James and the Giant Peach!!! which i haven't seen for ages and really want to watch now!! and heres a clip i found of some test animations of Miss Spider
Completely different style of movement compared with the previous animation as well as being stop motion the movements are less comical and she walks more lady like...... in a spider way =D I then tried to think of a 3D animation with a spider and could only think of Charlotte's web and heres the trailer and skip to 1:10 to see the spider
Her movements are more realistic. I think that sally would work well with more comic movements seen in the first animation but perhaps a little bit more realistic in movement.
and finally here is some footage of a real life spider
textured environment
unfortunately we have had a few issues as one the render time was taking a very long time and one of the reasons Pete found out was that our textures were very big in file size!! so me and jenny had to resize all of the textures.....but now the render time has been decreased because of this so its all goood =D
another problem we've found is that when me and jenny check the textures on our own computers for one of us there might not be a texture but for the other there is.....which makes no sense sometimes but ah wells!! worked around it as i have now checked and changed issues with the environment and hopefully it will be okay now (fingers crossed) and here are some renders. It does have lighting added by pete in the renders but this isn't the final lighting but gives an idea.
Saturday, 12 February 2011
web bow, hook string modelled
UV unwrap change, Environment problems and textured environment part 1
animating shots so far
so far i have animated
- the ball flying through the air after being shot from the catapult,
- the end web wind up scene (without web at the moment)
- POV jack in a box scene.
The POV jack in a box scene i enjoyed animating the most as it was fun to make that come to life. The problems i had with this scene was getting the movements to be more exaggerated without pushing the rig to far. I feel the timing is working well with this scene. Another problem was getting the camera angle right for this shot as he needs to jump out at the audience but think this angle works well. It will be interesting to see what this shot looks like when it is textured and lit.
The end we wind up scene needs to be added to as we need to add the web that winds around the pencil display. We have had a talk with georg about it and he said he was going to think of ways to achieve this. In the meantime though we have decided that we want to make this scene more interesting for example we were going to have the web tied up in bows and hanging through washers to keep it up. Also we are going to add some hooks around the pencil display on the shelves so that the web can wrap arond these and hang some toys from them. So far though the scene is working well the main problem i had with this shot was getting the camera to run smoothly as for some reason there was a hiccup when it was rotating around. I tried looking at the motion trail (which i have never used) to see what was happening and i sorted it out by looking at the movements on the graph (which i also couldn't remember how to use as haven't touched since first looking at it opps) and worked out how to make the movements smoother. It was a lot easier adjusting it on the graph so this scene ended up being a learning curve.
The flying ball scene is also not finished yet as we need to add Frankie who also needs to be added in the web wind up scene.
Im looking forward to getting to be able to animate sally and frankie.
Friday, 28 January 2011
Monday, 24 January 2011
Sally facial expressions
To help with rigging sally and as we didn't know how dan was going to do facial rigging i drew out some facial expressions to show what we need her to do. I did find this challenging at times as sally can look very scary and evil instead of looking cute and friendly which is a slight problem as the animation is for kids. The ticked facial expressions are the ones that i found worked well. However in the end dan has managed to make it so that we can move each part of the face individually so this will be a lot easier when animating sally as we can then exaggerate expressions a lot easier.
Wednesday, 19 January 2011
jack in a box test
I also animated a short test of the jack in a box rigged by Dan to see if everything was working alright and to show at our first production meeting. It helped to see what adjustments we needed to tell Dan to make.
2nd week, 4th blockthro, Setting up the Scene
This is the final blockthro!! yay! for this me and jenny got together and thought about everyones comments and put together what we thought would work. There are still adjustments that will be made with the final animation compared to this as we still need to work on the pacing but for now we are happy to continue on to start animating =D
To be able to start animating we also had to set up the scene and make sure all the props were referenced in. I set up the workshop and here are some images.
3rd blockthro
This is our 3rd attempt which we showed at our first production meeting of the term. Derek suggested to us that we added some camera moves however we didn't completely understand what Derek was trying to suggest so ended up going a bit overboard with the camera moves and this was noticeable to other people. So we would have to adjust this also there are times where the shots do not flow into the next. Such as frankie is standing up and then suddenly magically sitting down so we would have to show him moving to this. However it was nice to see that they understood the story from the blockthro which is great. We then had a meeting with Rosa to make sure that everything was on track and that we were organised and so far so good =D
2nd blockthro
This is the second blockthro which we then showed to Derek who pointed out that we crossed the line in numerous places. Some of the shots were not working and some things didn't make sense in the blockthro. We also needed to make the pace of the animation quicker. So we again adjusted the blockthro.
Christmas, 1st blockthro, Dissertation
Over christmas me and jenny worked on putting together the blockthro so that we could get ready to animate when we got back. This is the first attempt of the blockthro. We realised that we needed to cut it down a lot as it was just under 7 minutes but we could see that a lot of the shots could be a lot quicker so wasn't too worried. We first had georg have a look at it and he cut out a lot of the shots so after talking with him we then adjusted the blockthro.
I have to say i really enjoyed animating the scene where sally is under the floorboards playing with the spindle of thread as in this scene i focused on her movements more. I really enjoyed animating her movements as it is very different to what i have animated before and am looking forward to animating the real sally =D
Dissertation
Over christmas i have also been focusing on my Dissertation and got around 9,500 words down however i haven't properly read it all through yet as i was panicking on getting it done. So now i will have to go through each section and make adjustments where i need to.