Back to work!! and this week we are starting walk cycles.
This is the walk cycle i did in 2D. We had to draw a simple character walking on the spot.
I think the walk is ok the problems with it are:
- the volume of the legs decrease and increase.
- the arm pops back and it should go more smoothly, and it should straighten out more.
-The feet are too blobby so you can't see how the feet move.
-Also when we looked at each others walks in the studio mine was played slower and i noticed one of the drawings in the walk was in the wrong order. this was because i didn't number them and they got jumbled up. so now i always number them. lesson well learned!!! =D
What went well:
-The timing of the walk is good
-there is no limp.
This is the 3D walk.
i don't like this walk as it looks too robotic and not flowing enough so i will redo this and try and improve it.
this is my second walk
This walk is too quick. It was fine when i had it in maya and i playblasted it to check but it wouldn't play at the right speed so when i did get to play it i was disapointed that it was so quick. But i learnt that i always need to check my animations with playblast to check the timing.
though the good thing about this walk is that it doesn't look as robotic.
Life Drawing
This week we had to draw the model walking in stages. These are the drawings i came out with.
I think the proportions of these drawings look good. What i need to improve with my quick sketches in life drawing is adding more detail. Because i usually only get the basic shape.
We then did an exercise where we weren't allowed to look at the paper and just draw the model using a continuos line. These were my outcomes which i found very funny.
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